Work
Led UI technical art on a new Halo campaign experience, built with a new engine, tools, and technology.
Part of the development team for the latest installment in the iconic Halo franchise, featuring an open-world campaign and free-to-play multiplayer.
Worked on the acclaimed looter-shooter set in post-apocalyptic Washington D.C., combining tactical combat with persistent online gameplay.
Helped develop this competitive real-time strategy game that blends MOBA and RTS elements in fast-paced tactical battles.