Project

2019

Tom Clancy's The Division 2

Tom Clancy's The Division 2

Role

UI Technical Artist

Company

Massive Entertainment - Ubisoft

Tech Stack

Snowdrop EngineVisual Scripting

Tom Clancy's The Division 2 is an action role-playing game developed by Massive Entertainment. Set in post-apocalyptic Washington D.C., the game combines looter-shooter mechanics with tactical combat in a persistent online world.

As a UI Technical Artist at Massive Entertainment, I joined the team during the critical transition from pre-production to production, contributing to the development of key gameplay UI elements including the HUD and megamap systems. My work extended through the game's launch and into post-launch content, including seasonal updates and the major Warlords of New York expansion.

Contributions

  • Developed key gameplay UI elements including HUD and megamap systems during the transition from pre-production to production
  • Worked with the living world team to create engaging player activities between missions, enhancing the open-world experience
  • Helped architect the ambient music system for an immersive soundscape in the open world
  • Contributed to post-launch seasonal updates and was part of the small team that developed the Ironman perma-death "Hardcore" mode
  • Coordinated the creation of cosmetic rewards, including the iconic "YOLO" hat for Hardcore mode character creation
  • Contributed to UI development for the major Warlords of New York expansion

Technical Stack

  • Snowdrop Engine - Ubisoft's proprietary game engine
  • Node-based scripting language - Visual scripting for game logic

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