Tom Clancy's The Division 2
Massive Entertainment
UI Technical Artist

Project Overview
Tom Clancy's The Division 2 is an action role-playing game developed by Massive Entertainment. Set in post-apocalyptic Washington D.C., the game combines looter-shooter mechanics with tactical combat in a persistent online world.
As a UI Technical Artist at Massive Entertainment, I joined the team during the critical transition from pre-production to production, contributing to the development of key gameplay UI elements including the HUD and megamap systems. My work extended through the game's launch and into post-launch content, including seasonal updates and the major Warlords of New York expansion.
Key Contributions
- Developed key gameplay UI elements including HUD and megamap systems during the transition from pre-production to production.
- Worked with the living world team to create engaging player activities between missions, enhancing the open-world experience.
- Helped architect the ambient music system for an immersive soundscape in the open world.
- Contributed to post-launch seasonal updates and was part of the small team that developed the Ironman perma-death "Hardcore" mode.
- Coordinated the creation of cosmetic rewards, including the iconic "YOLO" hat for Hardcore mode character creation.
- Contributed to UI development for the major Warlords of New York expansion.
Technical Stack
- Snowdrop Engine
- Node-based scripting language