Braden League

Introduction

I'm Braden League, a professional creative and game developer with over a decade of experience working on some of the biggest video game franchises in the world.

I'm passionate about the craft of interaction, how design and technology come together to shape how people feel, play, and connect. Outside of work, I'm an avid runner and endurance sport enthusiast. I spend much of my free time exploring the outdoors and capturing the energy of races through photography.

Experience

Senior UI Technical Artist

Microsoft / Halo Studios

Seattle, WA

2024 - Present

  • UI Tech Art on Halo Campaign Evolved, focusing on HUD, gameplay, and overall UI implementation
  • Product Owner on unannounced Halo project
  • Prototyping and implementing UI in Unreal Engine 5

UI Technical Artist

Microsoft / 343 Industries

Seattle, WA

2020 - 2024

  • Led UI/UX optimization efforts on Halo Infinite, reducing the memory footprint by over 50MB
  • Implemented UI and motion graphics for use in campaign and cinematics
  • Developed objective markers for both campaign and multiplayer, driving improvements in player experience
  • Designed seasonal UI and worked on game design for Infection and Firefight modes in post-launch support
  • Partnered with Slipspace engine tools team to refine the development tools

UI Technical Artist

Massive Entertainment - A Ubisoft Studio

Malmö, Sweden

2017 - 2020

  • Developed gameplay UI elements such as the HUD and megamap
  • Partnered with the "living world" gameplay team to create engaging player activities between missions
  • Built the system for playing ambient music in the open world
  • Worked on seasonal updates like the perma-death "Hardcore" mode and coordinated the creation of a cosmetic reward
  • Contributed to the UI development for the Warlords of New York expansion
  • Utilized Snowdrop, Ubisoft's proprietary engine and its node-based scripting language, for creating and integrating UI elements

UI Developer

Sparkypants

Baltimore, MD

2015 - 2017

  • Contributed to the development of a free-to-play MOBA called Dropzone, focusing primarily on gameplay UI
  • Started as an intern and transitioned to full-time after graduation
  • Designed and implemented the first several iterations of the tutorial, collaborating closely with a UX partner for refinement
  • Built UI with Coherent UI, a middleware that enabled development using HTML, CSS, and JavaScript, mirroring web development workflows

Education

BFA, Interactive Arts

Maryland Institute College of Art

Baltimore, MD

2011 - 2015

Studied abroad at The Film and TV School of the Academy of Performing Arts in Prague, Czechia (2014), earning credits toward the BFA degree

Skills

Game DevelopmentUnreal EngineUI/UXGraphic DesignMotion GraphicsMaterialsHLSLShadersPerformancePythonJavaScriptVisual ScriptingPhotographyVideography

bradenleague.com