
Introduction
I'm Braden League, a creative technologist and game developer with over a decade of experience working on some of the biggest video game franchises in the world.
I'm passionate about the craft of interaction, how design and technology come together to shape how people feel, play, and connect. Outside of work, I'm an avid runner and endurance sport enthusiast. I spend much of my free time exploring the outdoors and capturing the energy of races through photography.
Experience
Senior UI Technical Artist
Microsoft / Halo Studios
Seattle, WA
2024 - Present
- —Leading UI tech art on Halo Campaign Evolved, focusing on HUD, gameplay, and overall UI implementation
- —Product Owner on unannounced Halo project
- —Prototyping and implementing UI in Unreal Engine 5
UI Technical Artist
Microsoft / 343 Industries
Seattle, WA
2020 - 2024
- —Led UI/UX optimization efforts on Halo Infinite, reducing the memory footprint by over 50MB
- —Implemented UI and motion graphics for campaign and cinematics, including diegetic UI for narrative moments
- —Developed objective markers for both campaign and multiplayer, driving improvements in player experience
- —Led UX and contributed to game design for Firefight King of the Hill, Infection, and Extraction modes
- —Partnered with Slipspace engine tools team to refine the development tools
UI Technical Artist
Massive Entertainment - A Ubisoft Studio
Malmö, Sweden
2017 - 2020
- —Developed gameplay UI elements such as the HUD and megamap during the transition from pre-production to production
- —Partnered with the "living world" gameplay team to create engaging player activities between missions
- —Built the system for playing ambient music in the open world
- —Part of the small team that developed the perma-death "Hardcore" mode and its cosmetic rewards
- —Contributed to the UI development for the Warlords of New York expansion
- —Utilized Snowdrop engine and its node-based visual scripting system for UI development
UI Developer
Sparkypants
Baltimore, MD
2015 - 2017
- —Contributed to the development of a free-to-play MOBA called Dropzone, focusing primarily on gameplay UI
- —Designed and implemented early iterations of the tutorial, collaborating closely with a UX partner
- —Built UI with Coherent UI, a middleware enabling web-based development using HTML, CSS, and JavaScript
Education
BFA, Interactive Arts
Maryland Institute College of Art
Baltimore, MD
2011 - 2015
Studied abroad at The Film and TV School of the Academy of Performing Arts in Prague, Czechia (2014), earning credits toward the BFA degree
Skills
bradenleague.com