BRADEN LEAGUE
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Blog

■14 entries
On Running, Gratitude and Big Dog Moves

April 9, 2026

On Running, Gratitude and Big Dog Moves

Burnout, two marathons, a 50K, a career shift, and the question of whether you still have it in you.

Running

March 5, 2026

Every AI Game Is a Chatbot

The State of Runtime LLMs in Games

AI

February 27, 2026

The Agent Needs to Live in Your DCC

The best agent isn't the smartest one, it's the one that speaks your authoring format.

AI

February 10, 2026

I Don't Read the Code

AI wrote 7,000 lines of C++ for a real game engine. I don't read most of it.

AI

February 9, 2026

UI is a Document

Markup gives you primitives. Declarative gives you contracts. Together they change how you author UI.

UI

January 18, 2026

Introducing Labs

A new section for projects that sit between portfolio pieces and throwaway experiments.

Labs

December 28, 2025

A Warhammer 40K MCP Server

Structured tabletop game knowledge for AI agents.

AI

December 27, 2025

Vibe-Coding a video-cutting CLI tool

A post about vibe-coding, deterministic randomness, and building with vibes.

AI

December 26, 2025

RogueLLMania: Running an LLM in Your Game Loop

Building a roguelike that uses a local LLM for procedural narration in the game loop.

AI

October 25, 2025

Halo Campaign Evolved - Announced

Looking Back and Ahead

Game Dev

July 10, 2025

Western States Endurance Run 2025

Photographing WSER

Photography

July 23, 2024

The Cut

Quake Brutalist Jam 2

Game Dev

June 1, 2024

I Can't Read

On Teaching Machines to Read

AI

February 26, 2023

AI Curious

The Artist is Here to Stay

AI
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braden league

Artist • Designer • Creative

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