Experience

Senior UI Technical Artist

Microsoft / Halo Studios

Seattle, WA

2024 - 2026

  • Led UI tech art on Halo Campaign Evolved, focusing on HUD, gameplay, and overall UI implementation
  • Product Owner on an unannounced Halo project
  • Prototyped and implemented UI in Unreal Engine 5

UI Technical Artist

Microsoft / 343 Industries

Seattle, WA

2020 - 2024

  • Led UI/UX optimization efforts on Halo Infinite, reducing the memory footprint by over 50MB
  • Implemented UI and motion graphics for campaign and cinematics, including diegetic UI for narrative moments
  • Developed objective markers for both campaign and multiplayer, driving improvements in player experience
  • Led UX and contributed to game design for Firefight King of the Hill, Infection, and Extraction modes
  • Partnered with Slipspace engine tools team to refine the development tools

UI Technical Artist

Massive Entertainment - A Ubisoft Studio

Malmö, Sweden

2017 - 2020

  • Developed gameplay UI elements such as the HUD and megamap during the transition from pre-production to production
  • Partnered with the "living world" gameplay team to create engaging player activities between missions
  • Built the system for playing ambient music in the open world
  • Part of the small team that developed the perma-death "Hardcore" mode and its cosmetic rewards
  • Contributed to the UI development for the Warlords of New York expansion
  • Utilized Snowdrop engine and its node-based visual scripting system for UI development

UI Developer

Sparkypants

Baltimore, MD

2015 - 2017

  • Contributed to the development of a free-to-play MOBA called Dropzone, focusing primarily on gameplay UI
  • Designed and implemented early iterations of the tutorial, collaborating closely with a UX partner
  • Built UI with Coherent UI, a middleware enabling web-based development using HTML, CSS, and JavaScript

Education

BFA, Interactive Arts

Maryland Institute College of Art

Baltimore, MD

2011 - 2015

Studied abroad at The Film and TV School of the Academy of Performing Arts in Prague, Czechia (2014), earning credits toward the BFA degree

Skills

Game DevelopmentUnreal EngineUI/UXGraphic DesignMotion GraphicsMaterialsHLSLShadersPerformancePythonJavaScriptVisual ScriptingPhotographyVideography

Featured Projects