Braden League
Artist • Designer • Creative Coder • UI Technical Artist
Professional Experience
Microsoft / Halo Studios
Seattle, WASenior UI Technical Artist
2024 - Present- Product Owner on unannounced Halo project
- Prototyping and implementing UI in Unreal Engine 5
Microsoft / 343 Industries
Seattle, WAUI Technical Artist
2020 - 2024- Led UI/UX optimization efforts on Halo Infinite, reducing the memory footprint by over 50MB
- Implemented UI and motion graphics for use in campaign and cinematics
- Developed objective markers for both campaign and multiplayer, driving improvements in player experience
- Designed seasonal UI and worked on game design for Infection and Firefight modes in post-launch support
- Partnered with Slipspace engine tools team to refine the development tools
Massive Entertainment - A Ubisoft Studio
Malmö, SwedenUI Technical Artist
2017 - 2020- Developed gameplay UI elements such as the HUD and megamap
- Partnered with the "living world" gameplay team to create engaging player activities between missions
- Built the system for playing ambient music in the open world
- Worked on seasonal updates like the perma-death "Hardcore" mode and coordinated the creation of a cosmetic reward
- Contributed to the UI development for the Warlords of New York expansion
- Utilized Snowdrop, Ubisoft's proprietary engine and its node-based scripting language, for creating and integrating UI elements
Sparkypants
Baltimore, MDUI Developer
2015 - 2017- Contributed to the development of a free-to-play MOBA called Dropzone, focusing primarily on gameplay UI
- Started as an intern and transitioned to full-time after graduation
- Designed and implemented the first several iterations of the tutorial, collaborating closely with a UX partner for refinement
- Built UI with Coherent UI, a middleware that enabled development using HTML, CSS, and JavaScript, mirroring web development workflows
Education
Maryland Institute College of Art
Baltimore, MDBFA, Interactive Arts
2011 - 2015- Studied abroad at The Film and TV School of the Academy of Performing Arts in Prague, Czechia (2014), earning credits toward the BFA degree
Skills
Game DevelopmentUnreal EngineUI/UXGraphic DesignMotion GraphicsMaterialsHLSLShadersPerformancePythonJavaScriptVisual Scripting