Braden League
Experience
Senior UI Technical Artist
Microsoft / Halo Studios
Seattle, WA
2024 - 2026
- Led UI tech art on Halo Campaign Evolved, focusing on HUD, gameplay, and overall UI implementation
- Product Owner on an unannounced Halo project
- Prototyped and implemented UI in Unreal Engine 5
UI Technical Artist
Microsoft / 343 Industries
Seattle, WA
2020 - 2024
- Led UI/UX optimization efforts on Halo Infinite, reducing the memory footprint by over 50MB
- Implemented UI and motion graphics for campaign and cinematics, including diegetic UI for narrative moments
- Developed objective markers for both campaign and multiplayer, driving improvements in player experience
- Led UX and contributed to game design for Firefight King of the Hill, Infection, and Extraction modes
- Partnered with Slipspace engine tools team to refine the development tools
UI Technical Artist
Massive Entertainment - A Ubisoft Studio
Malmö, Sweden
2017 - 2020
- Developed gameplay UI elements such as the HUD and megamap during the transition from pre-production to production
- Partnered with the "living world" gameplay team to create engaging player activities between missions
- Built the system for playing ambient music in the open world
- Part of the small team that developed the perma-death "Hardcore" mode and its cosmetic rewards
- Contributed to the UI development for the Warlords of New York expansion
- Utilized Snowdrop engine and its node-based visual scripting system for UI development
UI Developer
Sparkypants
Baltimore, MD
2015 - 2017
- Contributed to the development of a free-to-play MOBA called Dropzone, focusing primarily on gameplay UI
- Designed and implemented early iterations of the tutorial, collaborating closely with a UX partner
- Built UI with Coherent UI, a middleware enabling web-based development using HTML, CSS, and JavaScript
Education
BFA, Interactive Arts
Maryland Institute College of Art
Baltimore, MD
2011 - 2015
Studied abroad at The Film and TV School of the Academy of Performing Arts in Prague, Czechia (2014), earning credits toward the BFA degree
Skills
Game DevelopmentUnreal EngineUI/UXGraphic DesignMotion GraphicsMaterialsHLSLShadersPerformancePythonJavaScriptVisual ScriptingPhotographyVideography