Braden League

Artist • Designer • Creative Coder • UI Technical Artist

Professional Experience

Microsoft / Halo Studios

Seattle, WA

Senior UI Technical Artist

2024 - Present
  • Product Owner on unannounced Halo project
  • Prototyping and implementing UI in Unreal Engine 5

Microsoft / 343 Industries

Seattle, WA

UI Technical Artist

2020 - 2024
  • Led UI/UX optimization efforts on Halo Infinite, reducing the memory footprint by over 50MB
  • Implemented UI and motion graphics for use in campaign and cinematics
  • Developed objective markers for both campaign and multiplayer, driving improvements in player experience
  • Designed seasonal UI and worked on game design for Infection and Firefight modes in post-launch support
  • Partnered with Slipspace engine tools team to refine the development tools

Massive Entertainment - A Ubisoft Studio

Malmö, Sweden

UI Technical Artist

2017 - 2020
  • Developed gameplay UI elements such as the HUD and megamap
  • Partnered with the "living world" gameplay team to create engaging player activities between missions
  • Built the system for playing ambient music in the open world
  • Worked on seasonal updates like the perma-death "Hardcore" mode and coordinated the creation of a cosmetic reward
  • Contributed to the UI development for the Warlords of New York expansion
  • Utilized Snowdrop, Ubisoft's proprietary engine and its node-based scripting language, for creating and integrating UI elements

Sparkypants

Baltimore, MD

UI Developer

2015 - 2017
  • Contributed to the development of a free-to-play MOBA called Dropzone, focusing primarily on gameplay UI
  • Started as an intern and transitioned to full-time after graduation
  • Designed and implemented the first several iterations of the tutorial, collaborating closely with a UX partner for refinement
  • Built UI with Coherent UI, a middleware that enabled development using HTML, CSS, and JavaScript, mirroring web development workflows

Education

Maryland Institute College of Art

Baltimore, MD

BFA, Interactive Arts

2011 - 2015
  • Studied abroad at The Film and TV School of the Academy of Performing Arts in Prague, Czechia (2014), earning credits toward the BFA degree

Skills

Game DevelopmentUnreal EngineUI/UXGraphic DesignMotion GraphicsMaterialsHLSLShadersPerformancePythonJavaScriptVisual Scripting